Given the Dualsense's features, I think adaptive trigger support is a fantastic idea. These are some examples of use cases:
- Trigger vibration at block break
- A trigger impulse at hitting a mob
- Likewise, a vibration when a held shield is hit
- Eating and drinking feedback
- Adaptive trigger resistance when shooting a bow
- Block placing feedback
Especially placing and breaking blocks getting feedback I consider essential, given they are the most common actions in the game, but possibilities are endless if the devs are willing to give this feature enough support: throwing tridents, loading a crossbow, different feedback for different blocks breaking (i.e. chopping wood, mining, digging, etc), and so on.
*This is basically copied from a comment I made on another post, but I think it deserved its own post so people could make their own suggestions and offer criticism related to this specifically.
Please sign in to leave a comment.
2 Comments