Uses for the adaptive triggers for those who don't know how they work, and just suggestions in general:
- Trigger vibration at block break
- A trigger impulse at hitting a mob
- Likewise, a vibration when a held shield is hit
- Eating and drinking feedback
- Adaptive trigger resistance when shooting a bow
- Block placing feedback
Especially placing and breaking blocks getting feedback I consider essential, given they are the most common actions in the game, but possibilities are endless if the devs are willing to give this feature enough support: throwing tridents, loading a crossbow, different feedback for different blocks breaking (i.e. chopping wood, mining, digging, etc), and so on.
I kind of get haptics, but where in the world can you add adaptive triggers? The entire game is analog as far as I am aware. (Meaning you are either pressing or not) Even if they made it so that you could use them, and they made breaking blocks (and other things) non-analog, I wouldn't want to break a block at 50% if I am not pressing the trigger all the way down. In my opinion, it seems that adaptive triggers would be a useless feature to the game. Haptics however, would definitely help with improving the immersion.
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