The Breeze after being defeated will drop a Breeze Rod (just like its distant cousin Blaze)
Utility:
These can be used in the fletching table where you can fuse them into arrows, creating an Winded Arrow (or something like that), this will make it so when an arrow lands/hits something it will recreate the Breezer wind charge explosion, the explosion deals no damage but it has the same knockback and interaction has the wind charge (pushing mobs, activating levers, etc)
Tipped & Spectral arrows:
While normal arrows recreate the original wind charge, these arrow work a bit differently:
This time the explosion will not give knockback, nor have any interaction (both need to be tested to see if it should or should not have), instead the explosian will give the Spectrals or Tipped Arrows effect!!!
Potential/Essential Changes:
-Winded Arrows (normal, tipped or spectral), will only explode if the bow was on full charge;
-If these arrows explode, the arrow will disapear so the player cant pick them up, unless they were shot by a non full charged bow, then u can pick them up;
-If using a piercing crossbow, the explosian will only happen when it hits it's final mark, so it will pass trough mobs/players and when it hits a block or a mob/player that wont pass trough it will explode;
-All winded arrows will do less damage then a normal arrow and all winded tipped and spectral arrows if only the arrow hits them and not the explosian, due to piercing crossbow, the effect will still be added as usual.
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