As a vanilla+ modder/game developer, I have thoughts on Mojang’s new development strategy. I’m aware, realistically, devs don’t read this, and that this may not be specific enough to be helpful, but for the sake of constructive criticism:
Previous updates overhauled old areas of the game, while also adding interesting new systems and content. Even Caves & Cliffs, despite delays, ultimately managed to breathe new life into the game in a massive way.
More sporadic updates are problematic.
Firstly, this isn’t decreasing hype/unrealistic expectations. Instead, it’s leading us to expect constant additions to the game, without providing much to look forward to. Where the Nether Update is a visually interesting, easy sell; it’s difficult to market Trails & Tales in any cohesive way.
But the larger issue remains that features themselves feel increasingly underdeveloped and disconnected from the rest of the game- the sort of thing modders can (and have) been making for years. This is especially problematic when there are things that actually need updating. (The End springs to mind.)
We have essentially gotten to a point where we expect random, small additions to the game from Mojang; and go to modders for optimization, improved graphics, LOD rendering, and other structural improvements that would be expected of a multi-million dollar studio.
As a modder, I’m not too worried, and welcome the opportunity to improve the game, but I’m concerned for the precedent this is setting. Thoughts?
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