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Biome locking Villager Trades

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  • 9
    Registered User commented
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    I agree completely! The system is fine. Villagers are hard enough as it is. Making them more work makes it not even worth it. Please revert the trading system to how it was most people don’t want this Mojang!

  • 4
    Registered User commented
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    I am definitely not a fan of biome locking the enchantments. If this change goes through I don't think you'll see anybody building villager trading halls or utilizing librarians. Especially combined with taking the zombie cure exploit out its going to take too much work to get enchanted books for gear. The increase in diamonds in the overworld will make people favor creating xp machines and just enchanting duplicate gear to combine them at an anvil for the desired enchantments. The only villager hall that would be necessary would be a swamp village for mending and honestly all the hoops you'd have to jump through to get it is just boring. Most people here have played Minecraft from brand new to decked out in netherite, several times over, making that grind longer isn't fun for us.

  • 3
    Registered User commented
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    I agree, It takes away a lot of fun for me. With this change I'm actually considering quitting or atleast never updating again. Shame I will not get to play around with new features just because I hate this single change so much.

  • 3
    Registered User commented
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    I think trying to improve the game’s enchantment system is good, but I don’t think altering the path to get mending is the best first step. There is a problem, but it’s not mending being to easy to get. Mending is just the bandaid covering the real problem, which is the completely broken durability and enchantment system. The way durability, enchanting, and repairing currently work makes mending a necessity. This is especially true for netherite items and items with multiple high level enchantments. The time investment required to obtain these was to high if they can just break or become “too expensive.” Therefore we NEED mending to make netherite in particular useable.

    I do think mending should be a late game item. Being able to pull it from any novice librarian is pretty dumb and that is broken. So I’m glad something is being thought about, but working out a more balanced durability and enchantment system is better.

    I also don’t think tying mending to one biome type isn’t great. I think it should still be available just about anywhere though. Adding another step that can be very time consuming to an already incredibly time consuming process in making good end game gear. Some of us can’t sit down to search our world for hours to try and get a biome to spawn in. Some of us hop on for an hour at a time and that’s it. I do think mending needs to be more expensive, and I do like biome specific enchantments, but mending shouldn’t be one. It’s too fundamentally important.

  • 3
    Registered User commented
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    It is already hard enough to get the stuff you want and it could end up messing lots of peoples worlds up with certain farms and especially villager trading farms that people geodes just to get the taxes they want

  • 3
    Registered User commented
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    I have noticed a tendency in your latest changes that force exploration.  While some people like this, I would wager most don't really want to go thousands of blocks when they can build what they wish fairly close to spawn.  Allowing people to explore is far different from forcing them to explore. 

    The brutes were a good add, but made the bastions harder.  Then you force us to explore 10+ bastions to find a netherite template.  Then you force us to find 80-90 diamonds to make our armor and tools/weapons and apply netherite to them.  Finding netherite was already a grind, now diamonds are another grind.  Oh but you don't have to grind diamonds to duplicate the templates, you can just find more in bastions.  so either 8-10 treasure bastions or 100 or so other types.  No thank you. I have stopped worrying about netherite at all now. 

    And now we need to travel thousands of blocks to find all of the biomes - finding villages in each one, or creating villages by moving villagers thousands of blocks - this is insane.  Villager trades should never be biome locked!  This is not only an incredible grind but literally racist - only jungle villagers have X, only swamp villagers have Y.

    A far better change would be to get rid of the 'Too Expensive" enchanting issue.  If an enchantment would cost 140 levels, let it.  That gives us something to work for. 

  • 1
    Registered User commented
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    A great quote often used in random contexts is "given the chance, players will optimize the fun out of the game". As it stands, players have optimized the fun of of Minecraft. Currently, the system is broken, as the path forward to progression is trapping a villager in a cage and constantly refreshing the trades with a lectern. This process takes forever, is uninteresting, is unintuitive for new players, and is the same from world to world. This new system adds ACTUAL GAMEPLAY to getting enchantments. In order to get cool trades, the player has to actually, or bring villagers to new areas, which are interesting situations. "How best to tackle this mountain?" "Should I look for a new village or make my own?" "Do I make a farmer villager here or trek all the way back for my emeralds?" All of this with the guarantee of good trades. Just because it was in the game doesn't mean it was balanced. As it is right now, players are rushing full enchantments and everything and then complaining about the replayability of Minecraft. Believe it or not, Minecraft want designed just for the end game. There should be a chance to die, some danger involved in most aspects of the game.
    As for the "fun for everyone", I think they knew what they were saying, considering they are payed to have design. Players will have to actually play the game to get op enchants now. What a shame.
    Also by definition, it is a rebalance. The trades were not balanced before, so they're changing it to balance it.

  • 0
    Registered User commented
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    I'm not even going to try this pilot feature, but I think it would be fine for those who want to play in a transaction-balanced environment to apply it in the advanced settings themselves.
    The current situation where players can choose whether or not to apply it is ideal.

    私はこの試験的な機能を試すつもりもないが、取引バランスを取られた環境でプレイしたい人が自分で詳細設定にあるそれを適用して遊ぶ分にはそうすれば良いと思う。
    これを適用するかどうかをプレイヤーが自分で選べる今の状態は理想的な状態であると言えるのではないだろうか。

  • 0
    Registered User commented
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    I agree completely. My friends and I are casual players, but we like building massive villager halls and customizing them to match the trades. This will take away all the fun, as we can't group them all together anymore and share our designs. Also, there's no need to do this. If it really is a necessity, then they should add official villages to the biomes rather than forcing casual/vanilla players to have to do the breeding grind.