Mobile UI/controls became much worse on 1.19.41. There's a new "double-tap to craft entire stack" feature which is horrendous. I want to craft only a few pieces by tapping several times, but I often end up accidentally crafting my entire stack of items. Please revert this change. Now I need to tap very slowly to craft a few. The old method of "hold to craft stack quickly" is much better. Or better yet, just add more buttons to "craft all" in the crafting UI.
Furnace UI became worse and less intuitive. For the first two material/fuel slots, you tap a coal in your inventory, then tap the fuel slot to put coal there. To take coal out, tap the fuel slot, and tap your inventory slot. That's normal. But on the results slot, this method no longer works, you need to quickly double tap the items to get it. Tapping once will insta-retrieve one item. Why make the results slot different? It's very unintuitive. You should also allow dragging to retrieve and put items, it's intuitive for mobile games to do so.
Old stack-splitting is better. Now, it's harder to initiate stack-splitting, and the green bar is more difficult to move. It tends to snap on half-split or 1-item split.
I wish I can show how problematic these mobile controls are in real-time, such as the (X) close-window button being inaccessible if you use "pocket" UI profile (0 GUI scale), because curved-corner phone models prevent these tiny (X) buttons from being pressed on corners. Or how d-pad would often stop moving.
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